![]() Line 2, DEC Number 02: IF THE CHARACTER CAN FLY OR NOT AND WHAT NOISE HE MAKES WHEN HE TOUCHES GROUND :Ġ1 = The character can fly plus unknown effectsĠ7 = The character can fly plus unknown effectsĠ8 = The character can fly plus unknown effects (used by some big characters)Ġ9 = The character can fly plus unknown effects (used by some big characters)ġ0 = The character can't fly and light noise when he touches groundġ0 à 1F = The character can't fly plus unknown effectsĢ1 = The character can fly plus unknown effects (C-17)ģ0 à 39 = The character can't fly plus unknown effectsģ0 = The character can fly plus unknown effectsĨ1 = The character can fly plus typical metallic monster noise when the character touches the ground (Used by default by Cell)ĩC = The character can't fly plus typical metallic monster noise when the character touches the groundĪ1 = The character can fly plus typical metallic monster noise when the character touches the ground plus unknown effects HALO POTARA IS INSTALLED ON THE CHARACTER). Line 2, DEC Number 01: UNKNOWN CEPT THAT FOR THE CHARACTERS WHO HAVE THE HALO, MESH AND TEXTURES CAN BE MADE VISIBLE (IF THE įF = Used by Robot of Pilaf, Cyborg Tao Pai Pai, Gohan Great Saiyaman, Line 1, DEC Numbers 12 to 15 : COLLISION DISTANCE/BODY OBSTACLEĪs in giant apes or Janemba form 1 (big yellow guy) can't be smacked by some attacks, change the value to match a normal char to allow for hits blah blah blah. ![]() Line 1, DEC Numbers 08 to 11 : Unknown effects Line 1, DEC Numbers 04 to 07 (SSJ4 GOGETA and most others of that size, like gokussj4 = 3F 80 00 00) : IT IS MOST LIKELY THE DISTANCE OF THE CHARACTER TO THE GROUND Work against this kind of character and the opponent is send back when he tries to use this kind of technics.Ĭorrect>Line 1, DEC Number 03 : AURA COLORĠ0 = Blue/white Aura (classic aura used by the Z fighters)Ġ7 = Super Saiyan Aura but a little more orange/red )Ġ4 = Giant siez : When the character falls to the ground or touch it after flying, there is a big noise and a lot of dust plus most close combat kikoha don't THE NOISE WHEN THE CHARACTER FALLS TO THE GROUND, IF SOME CLOSE COMBAT KIKOHAS ARE REPELLED, ect. ![]() ![]() ݨÒ-Úoê°ç.öòÿUÿÿ Line 1, DEC Number 00 Sound Effect When Charging Ki.Ġ0 = The character charges his ki normallyĠ1 = Whisle (typically noise when Buu charges his ki).Ġ2 = Howl of the Great Apes when they charge their ki.Ĭorrect>Line 1, DEC Number 01 : ELECTRICITY EFFECTS AROUND THE CHARACTER OR NOT, IF THE CHARACTER CAN CHARGE HIS KI OR NOT, IF HE IS IMMUNE TO LIFE AND ENERGYĠ4 to 09 = SSJ2/SSJ3 effects (electricity around the character)Ĩ0 The character can't charge his ki (Value used by the Cyborgs) and he can't have his life end energy absorbed by cyborgs like Cell or Dr Gero.Ĩ4 = The character has electricity around his body and he can't charge his ki and he can't have his life end energy absorbed by cyborgs like Cell or Dr Gero.Ĭorrect>Line 1, DEC Number 02 (maybe DEC 01 - tested on 1917) : SMALL/LIGH/MEDIUM/BIG/GIANT SIZE EFFECTS (THIS DON'T CHANGE THE SIZE OF THE CHARACTER, JUST THE EFFECTS LIKE THE SIZE OF THE DUST, Sįor the moves search 3E 4C CC CD 00 D5 04 3F result =>LÌÍ.Õ.?,copy from there up to line 14 (just below the yyyyyy line Or search hex 4E 20 02 8A and find the paragraph above the result => N. (line 1 (offset 0084DD40) in hxd setting 16 ansii dec FOR 1917 GOKU GT SSJ4) All of the below is based on the goku gt ssj4 1917.unk file extracted using dkz studio from the WZS3US1.AFSĪTTRIBUTES COLUM ABOVE TRANSFORMATIONS YYY'S BELOW €.¨b ż¥ØƵHìçÅËݨÒ-Úoê°ç.öòÿUÿÿ =(QRS in ps2 version)įOUND IN GOKU gt ssj4 1917 file and looks like this ![]()
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