![]() ![]() The first game felt like D&D, the second game felt like FF Tactics and Tactics Ogre. The levels were easier but more fun, they improved the tactical side but at the cost of losing some of the storytelling and simplified stats with less customisation. Overall was dissapointed how short the game was compared to first one while I finished it in 22 hours versus the first one in 23 (Think steams undercounting by around 10 hours or so) the actual content was much much smaller the battles were just bigger and had to fight a few counterattacks. Was a bit annoyed Takate died to be honest, while it was a noble sacrifice he could have pulled the lever after she was across then she could pull the other lever and they would both survive just as I did with the other prisoner at the start of the game. I guess you must have to keep prisoners to get the good Zurbaran ending so you can give him her head. (Several achievements bugged out, did no evil acts, released all prisoners, and Naurim was good as he refused the money and said he wanted to reconcile with his people but didnt get achievements for this). I had let ♥♥♥♥♥ go as promised for helping with the potion, she then appeared fighting for the bad guys in the final battle. In the end, the people loved the Silver Corapia, and they dressed her in silver and built a mausoleum to her memory atop the hills.Įmerwyn I made nearly exact same decisions, though also strengthened the army and the rule of sucession so that the city wouldnt descend into anarchy after I died. Takate had died sacrificing himself to save Cassia's sister, and I was quite sad to not see an option to enact some memorial in his honour, or do something about the arena that would forever carry his name as the legendary gladiator he was.Īlong the game, I also always refused to commit any "optional" bloodshed, including disallowing Faramud from doing any pillage missions, and letting every prisoner go free after interrogation. She freed Zurbaran of slaveship and gave him a coffer of gold to get started in his life of freedom. She also paid the dwarf handsomely for his services, so he could get back a dwarf-worthy fortune. She spent her last few hours entertaining her sister with tales, to finally fall asleep quietly on her throne.Ībout her followers, she gave Naurim what she promised: ♥♥♥♥♥'s head. Anyone could have been her, if they had been pushed to do what she did. The only self-glorifying act that she committed was enacting statues of herself, but even then, those statues would be wearing the mask of the Silver Corapia, as a symbol of freedom. She smelted all the gold in the palace to make coins that she used to compensated the families that lost loved ones to the war with riches. She forbid slaveship and the use of poisons, as well as she lowered the taxes. Cassia spent much of her last day building orphanages, hospitals and a grand promenade. She needs to recruit an army of Sellswords and rally the Vanquishers of the Nine Hordes around her.I played "good" Cassia. She intends to break out of prison and overthrow Marwan to claim the throne herself. She is neither fond nor proficient in matters of diplomacy or politics, so she chooses a more. First of all, she spends her days incarcerated in a dungeon and secondly, there is already a man on her throne: Marwan. Unfortunately, there are two problems that potentially foil her plans. Cassia, a young woman of noble descent, has only one goal: She wants to claim the Shark Throne, no matter the price and be it only for one day. The Vanquishers of the Nine Hordes long parted ways but life in Aventuria went on. They are one atonement away from being called 'Paladins', though.TheYeti1775 Adventurer 17 Nifft said: I call them 'Fallen'. 2) Unearthed Arcana introduced the Paladin of Honor (the usual LG Paladin ), Paladin of Freedom (CG), Paladin of Tyranny (LE) and Paladin of Slaughter (CE). ![]() Three years have passed since Count Uria´s plots. 1) Blackguards arent necessarily Lawful Evil. Every action has consequences, so make your decisions wisely. You decide the course of the story at key turning points and determine its outcome.īlackguards 2 is a turn-based strategy-RPG and will deliver challenging hexfield battles and a gritty story filled with violence and crime.Ĭhoose your playstyle: no matter if front line combat monster, mage or ranged fighter it's in your hands how you want to develop your character. The challenging campaign delivers a story of doubt, treason and loss. Play as a warrior, mage or hunter and customize your character's skills as you see fit. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder. ![]() What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. Includes 2 items: Blackguards, Blackguards 2 ![]()
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